class Solution:
def canMouseWin(self, grid: List[str], catJump: int, mouseJump: int) -> bool:
dirs = [0, 1, 0, -1, 0]
m = len(grid)
n = len(grid[0])
nFloors = 0
cat = 0 # cat's position
mouse = 0 # mouse's position
def hash(i: int, j: int) -> int:
return i * n + j
for i in range(m):
for j in range(n):
if grid[i][j] != "#":
nFloors += 1
if grid[i][j] == "C":
cat = hash(i, j)
elif grid[i][j] == "M":
mouse = hash(i, j)
# dp(i, j, k) := True if mouse can win w//
# Cat on (i // 8, i % 8), mouse on (j // 8, j % 8), and turns = k
@functools.lru_cache(None)
def dp(cat: int, mouse: int, turn: int) -> bool:
# We already search whole touchable grid
if turn == nFloors * 2:
return False
if turn % 2 == 0:
# mouse's turn
i = mouse // n
j = mouse % n
for k in range(4):
for jump in range(mouseJump + 1):
x = i + dirs[k] * jump
y = j + dirs[k + 1] * jump
if x < 0 or x == m or y < 0 or y == n:
break
if grid[x][y] == "#":
break
if grid[x][y] == "F": # Mouse eats the food, so mouse win
return True
if dp(cat, hash(x, y), turn + 1):
return True
# Mouse can't win, so mouse lose
return False
else:
# cat's turn
i = cat // n
j = cat % n
for k in range(4):
for jump in range(catJump + 1):
x = i + dirs[k] * jump
y = j + dirs[k + 1] * jump
if x < 0 or x == m or y < 0 or y == n:
break
if grid[x][y] == "#":
break
if grid[x][y] == "F": # Cat eats the food, so mouse lose
return False
nextCat = hash(x, y)
if nextCat == mouse: # Cat catches mouse, so mouse lose
return False
if not dp(nextCat, mouse, turn + 1):
return False
# Cat can't win, so mouse win
return True
return dp(cat, mouse, 0)